In 1877 spoken word recordings began with the invention of the phonograph.(1) In the 1930s the first “talking book’ recordings were made to hold short stories and book chapters. Video games can be thought of as complex interactive fiction utilizing commands from the player to traverse a story that can be short or take over 100 hours to complete.įinal Fantasy(1987-present) by Square Enix So new that there are still current discussions and arguments whether or not they qualify under the category. Video Games as Literature: Video games are a modern addition to the electronic literature genre. Planetfall (1983) by Steve Meretzky of Infocom Interactive Fiction: “ software simulating environments in which players use text commands to control characters and influence the environment’ Interactive fiction works can range from text adventure stories to video games.Ĭolossal Cave Adventure (1976) by Will Crowther My Body, A Wunderkammer by Shelley Jackson The Electronic Literature Organization has compiled a selection of hypertext fiction in two parts called the Electronic Literature Collection.(6) Hypertext fiction was the earliest form of “electronic literature’ and is created using programming code, or programs such as Storyspace or Twine. Remember that you will need a computer in order to both read as well as to write hypertext.Hypertext Fiction: Fiction created using hypertext, or links within the main text to make a non-linear story. A lab schedule is attached for your information. In addition, expect to spend additional hours in a Mac Lab to complete your assignments. The better your keyboard (typing) skills, the easier it will be for you to complete your work. No previous computer experience is required, but familiarity with a Mac will be helpful. You are responsible for all work due, assigned, or completed in a class you miss. Assume that your grade will suffer if you miss more than one class. In addition, we will read and discuss several published hyperfiction novels (Afternoon by Michael Joyce and Victory Garden by Stuart Moulthrop, in particular), and student work.Ĭonsistent attendance is required since this is a hands-on, workshop type of class. Write an analytical/research essay (5 pages plus notes and bibliography) in one of the following areas:ġ) Comparison of hyperfiction novels with traditional novels.Ģ) Hypertext implications for literary theory.ģ) Psychological implications of hypertext, especially in terms of cognition/learning and human development.Ĥ) Hypertext implications for software development, artificial intelligence, etc. Write one interactive fiction (internet collaboration). Write one longer fiction (up to 50 episodes) Write one short fiction (up to 25 episodes) Write continuation of classroom exercises Join class LISTSERV which will also act as journal: a weekly journal *Continue the exploration of hypertext's theoretical and practical impact on your own discipline or interest. *Understand the implications of hypertext on the relationship between readers, writers, and publishers. *Reflect critically on the process of reading and interpreting hypertexts. *Read and evaluate hyperfiction by various authors and other students. *Create hyperfiction using various hypertext software systems. (optional - recommended for those interested in literary theory as it relates to hypertext)ĭiskettes: five DS, DD diskettes for the Mac (you may need more)īy the end of the course you should be able to: Hypertext, George Landow, Johns Hopkins U. (required) Interactive Writers Handbook, Darryl Wimberly and Jon Samsel. This course is expected to appeal to students interested in fiction writing, software development, literary theory, and/or the psychology of cognitionĭr. According to Jay Bolter, hypertext "is changing the relationship of the author to the text and of both author and text to the reader." Hypertext is a technology that allows writers and readers to construct and follow multiple paths through networks of writing spaces containing text, graphics, and/or sound recordings-thus altering conventions of reading and writing associated with the fixed arrangement of the printed page. We will explore the theoretical and practical implications for software development, story construction, literary theory, cognition and human development, and the role of the Internet. Students will use various hypertext software systems to create individual and group hyperfiction texts. HYPERFICTION: READING AND WRITING IN CYBERSPACE:Īn Interdisciplinary Course A discussion of the course is available.ĬS/Engl 721-80, Wednesday 1530-1800, Gelman B01Ĭomputer-based interactive fiction creates new roles for the reader, writer and publisher.
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